// // source generated by 'FastGL sourcer' // #include <fastgl/fastgl.h> #include <fastgl/widgets.h> int main(int argc, char **argv) { fgl::FGApp MyApp(4, argc, argv, fgl::CBLACK, fgl::APP_ENABLEALTX+fgl::APP_CFG+fgl::APP_WINDOWDATABASE); fgl::FGTextEditor *ed; if (argc==2) ed = new fgl::FGTextEditor(&ed, argv[1]); else ed = new fgl::FGTextEditor(&ed, "Untitled"); MyApp.Run(); delete ed; return 0; }
1.4.0