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fgl::FGLabel Class Reference

#include <fastgl.h>

Inheritance diagram for fgl::FGLabel:

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Collaboration diagram for fgl::FGLabel:

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List of all members.

Detailed Description

Use Label to add text that user can't edit to a FGWindow. This text can be used to label another FGControl object. To add an object to a FGWindow that displays text that a user can edit use FGEditBox.

This button can be grouped into the set of mutually exclussive options to the user - that is, only one radio button in a set can be selected at a time. When the user selects a button, the previously selected button becomes unselected. Buttons are frequently grouped in a button group box (FGButtonGroup). Add the group box to the FGWindow first, then put the buttons into the group box. For example, two buttons on a FGWindow can be checked at the same time only if they are contained in separate containers, such as two different group boxes.

Use FGWindow::AddLabel() instead.


Public Member Functions

virtual void draw (void)
 FGLabel (int xs, int ys, const char *nm, int key, FGWindow *w, ControlCall f, unsigned i, unsigned p, void *user_data)
void SetTransparent (void)

Protected Member Functions

void ClickUp (int a)

Protected Attributes

unsigned int is_transparent:1


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