| Attach(void)=0 (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [pure virtual] |
| Calibration(void) (defined in fgl::FGInputDevice) | fgl::FGInputDevice | |
| DoPoint(POINT *display, POINT *screen) (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [protected] |
| FGInputDevice() (defined in fgl::FGInputDevice) | fgl::FGInputDevice | |
| getDisplayPoint(POINT *display, POINT *screen, MATRIX *matrix) | fgl::FGInputDevice | [protected] |
| GetInputEvent(int &type, int &key, int &x, int &y, int &button)=0 (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [pure virtual] |
| imaginary (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [protected] |
| init(int xmax, int ymax) (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [protected] |
| load_values() (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [protected] |
| matrix (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [protected] |
| real (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [protected] |
| save_values(void) (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [protected] |
| Scale(int &x, int &y) (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [virtual] |
| setCalibrationMatrix(POINT *display, POINT *screen, MATRIX *matrix) | fgl::FGInputDevice | [protected] |
| working (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [protected] |
| ~FGInputDevice() (defined in fgl::FGInputDevice) | fgl::FGInputDevice | [inline, virtual] |